José Diogo Cunha

José Diogo Cunha

XR developer - Problem Solver

Biography

Biomedical engineer, that accidentally became an XR developer. Creativity and enthusiasm helped me turn ideas into “things”. Striving to be a better engineer, colleague and leader

Interests

  • Biomedical Engineering
  • Mixed Reality
  • Interaction Design
  • Artificial Intelligence

Education

  • Msc in Biomedical Engineering and Biophysics, 2018

    University of Lisbon - Faculty of Sciences

  • EIT Labelled Master in Innovation in Health Care, 2017

    Copenhagen Business School

  • BSc in Biomedical Engineering and Biophysics, 2016

    University of Lisbon - Faculty of Sciences

Experience

 
 
 
 
 

Mixed Reality Prototyper & Unity Developer

Meta

Feb 2023 – Present Zurich - Switzerland
  • Developing XR prototypes for Reality labs
  • In less than 6 months in the company, I designed and developed a MR Co-presence technology that is being patented
  • Demoed mine and other projects to Meta’s leadership, including the CTO
 
 
 
 
 

VR Game Developer + Co-founder

Witty Platypus

Jan 2021 – Nov 2023 Lisbon - Portugal
  • Main developer and technical artist in the team of 2 that developed Beers and Boomerangs
  • Nominee for Best Game in IGN’s Rogue Jam.
  • Best Internation Indie Game at PGA awards.
  • Published the game on 5 Platforms (Oculus, Pico, Steam, iQIYI, HTC)
  • Co-Founded the company
 
 
 
 
 

Data Scientist

Perspectum

Apr 2019 – Jan 2021 Oxford - UK
  • Using deep-learning (U-net) applied to 3D medical Imaging to automate extremely laborious and complex manual processes, I saved thousands of company working hours.
  • Developed user-friendly pipelines to facilitate processes otherwise time-consuming
  • Developed tools for data-visualization that are used across multiple teams
 
 
 
 
 

Product developer - Part-time

Joysys

Feb 2018 – Aug 2018 Graz - Austria
Worked on the documentation, legislation and early-stage development of a medical software that used cardiac data to create a personalized music playlist
 
 
 
 
 

Researcher - Intern

Institute of Neural Engineering - TU Graz

Jan 2018 – Aug 2018 Graz - Austria
  • I designed and managed a project that used live machine learning on EEG data to control a video game.
  • Published two papers out of the results of this 8-month project
 
 
 
 
 

Product management internship

Glintt

Aug 2017 – Nov 2016 Lisbon - Portugal
During this internship I shadowed and collaborated with product managers during the implementation of medical software in a clinical environment

Skills

Python

Bash

Unity

Medical Imaging

Machine Leaning

Life Sciences

Media Editing

Digital Animation

3D Modelling

Portfolio

*

XR Hand Analysis Rehab

A XR project to track progress in hand rehabilitation

Beers & Boomerangs - VR game

VR game where you throw boomerangs at kangaroos to save your BBQ!

Blender Simulations

Blender simulations, using physics, wind, hair, liquids or a mix of all!

Online co-adaptive BCI training

EEG controlled video-game that adapts to the player’s brain

Unity Pac-man Clone

Pac-man Clone made in unity using old-style nodes

Unity Procedurally Generated Maze

Procedurally Generated Maze created in Unity using depth first search

Free-caster - VR, Biomarker-controlled, handtracking game

VR game that uses hand tracking and biomarkers to play

NE2B2 Design and Marketing

Some of my digital art work in a Biomedical engineering student association

Publications

Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?

Operating a non-invasive electroencephalogram (EEG) based sensorimotor rhythm brain-computer interface (BCI) is a skill that typically …
Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?